SILVER AGE SENTINELS !
Realizing that there is a corresponding rise in violent crime along with the rise of paranormal abilities among the populace, dr. Ian M. King fights crime on its own turf with psionic abilities gained through an over sized cybernetic helmet he has built.
CHARACTER NAME: Dr. Ian M. King
FORMER ALIASES: Cerebron, Cerebetron
FIRST COMIC BOOK APPEARANCE: Silver Age Sentinels Asian Edition # 7
GROUP AFFILIATIONS: The Guardians
OCCUPATION: Science & Technological consultant
AGE: 27 yrs.
WEIGHT: 121 lbs.
PHYSICAL DESCRIPTION: Fair complexioned; thin build; markedly asian features; short & spiked hair cut; Costume is mainly that over sized highly advanced cybernetic helmet he wears, with its attachments to his limbs & torso; to cover these attachments, he typically wears either a black or brown trench coat with either a black cotton shirt or black or white colored sweatshirt underneath, along with black leather, black canvass with many pockets, or military fatigue pants with doc martens 1490 black, cherry red or vintage ox blood or vintage black boots
INT 29 (23)
WIS 23 (17)
STR – 1
DEX + 1
CON + 0
INT + 9 ( +3 bonus to saves v.s. psychic intrusions, telepathic mind combat, & special attacks that use the Mind or Soul attack ability )
WIS + 6
CHA + 1
BASE ATTACK BONUS: +0
BASE AC MODIFIER: +4
MELEE/UNARMED DAMAGE MODIFIER: -1
1.) Highly Skilled ( characteristic ) rank 2; +4 background points
2.) Item of Power ( characteristic ) rank 14; ‘Cerebron’ helmet; personal use,i.e., item can only be used by character
3.) Organizational Ties ( characteristic ) rank 2; valued consultant to DOST
4.) Organizational Ties ( characteristic ) rank 2; valued consultant to the Ascension institution
5.) Wealth ( characteristic ) rank 3; net worth $5,000,000.00 ( 215,000,000.00php )
Famous ( well-known and respected in the government & scientific circles, both local & abroad ) 1BP
Unique Defect: Inferiority Complex ( ‘voice’ of dad flashbacks infrequently; whenever a skill or ability check is required, thoughts of the ‘voice’ of his dad castigating him that he is a no-good failure can be remembered, giving him a 25% chance of suffering a -2 penalty on the skill or ability check to be made ) 1BP
ITEM OF POWER:
Cerebron Helmet: A highly technological helmet that enhances his mind manifold, giving him psionic powers. It’s attributes are:
Combat Technique: Judge Opponent (characteristic); rank 1: judge opponent’s approximate BAB, weapon skill, & remaining hitpoints.
Defense Combat Mastery (characxteristic); rank 3: a ‘danger instinct’ that enables optimum defense at all times; +3 base AC modifier
Enhanced: Intelligence (power); rank 2; 6)
Enhanced: Wisdom (power); rank 2; 6)
Extra Defenses (characteristic); rank 3; apply all possible defense in any combat situation; has 3 additional defensive actions each round.
Heightened Awareness (characteristic); rank 5; high degree of situational awareness grants +10 bonus to notice nearby concealed &/or hidden creatures or things.
Mind Shield (power) rank 3; +3 willpower save bonus v.s. psychic intrusions, telepathic mind combat, & against special attacks with the MInd or Soul attack ability; has 5 pts. of ‘mind armor’ used in defense during mind combat or against attacks with the MInd or Soul special attack ability; PMV: Area: 2 (1 yard); Range: 0 (character only); Targets: 0 (character only).
Special Movement: Dimensional Hop [astral plane] (power); rank 1; enables entry into the astral plane wholly, not just the astral body; there many exit points in the astral plane that open up in various locations in the material plane, thus making travel possible by entry into the astral plane & exiting through the appropriate point to emerge in the desired locale in the material plane; travel within the astral plane is also possible, as well as to other planes of existence that connects to the astral plane.
Telekinesis (power); rank 2; move any object up to 300 ft. distant & weighing up to 10 kg. without physically touching it. PMV: Area 4 (100 yards) Range: 2 (100 yards)
Telepathy (power); rank 6; enables the reading of the surface thoughts & sensory impressions of up to 10 people at any given time ( some senses can be ignored to focus on any desired sensory input ); can sense & receive mental speech to non-telepaths at normal conversational speeds and can broadcast this mental speech to up to 10 people within the capable range (100,000 km) & area (100 yards). PMV: Area: 4 (100 yards) Range: 8 (100,000 km ) Targets: 3 (10 people )
Meanwhile, it’s defects are:
Bane (water): the cybernetic helmet is especially vulnerable to water. Continual exposure to water gives it, & the wearer, 3D6 + 6 pts. of damage each round of exposure to water. [3BP]
Marked: an over-sized headpiece; has a lot to be desired aesthetically [2BP]
Unappealing: as it is not so aesthetically appealing, wearing it makes one look odd, giving a -2 penalty to all charisma checks when interacting with others while wearing the helmet. [1BP].
Grew up as a member of a wealthy business-minded family + 2
Highly educated, with PhD’s in micro mechanics, programming, & robotics, all acquired in a relatively short time + 4
A member of various local & international scientific organizations + 2
Well traveled & speaks a lot of languages + 1
Consultant to DOST & other Scientific organizations, including the Ascension Institute + 3
More or less regularly trains in the use of Cerebron in various scenarios, especially simulated combat situations + 2
ONE UNIQUE THING:
Inventor of the cybernetic headpiece ‘Cerebron’, one of the few devices in the planet that can significantly enhance the mind to the degree that psionic powers are acquired, and is portable at that; Dr. Ian has made this technological marvel using his own ingenuity & resources.
Various high level access cards
Business outfit/casual outfit
1. Ascension Institute: ( positive ) + 2
2. The Guard ( positive ) + 1
TERRITORY: Metro Manila, NCR region, Philippines; at times at various locations in Asia